RELATED: How to Form Corps in Civilization 6 Because of this, it seems like the systems may already be in place. Despite there being only one leader for most civs in Civilization 6, the game takes care to separate what abilities come from the civ itself and which come from the leader. For example, Canada has some unique passive abilities which lend towards getting a diplomatic victory while Macedonia's unique troops make it much more suited for a domination victory. What civ the player chooses affects what types of units they can train, what unique buildings they have access to, and what sorts of things the player will excel at. Firaxis Games could fix this by adding more leader options to each civ, and it wouldn't mess with the game's balance. Unfortunately, choosing a leader is something players will rarely need to put any thought into, as most civilizations only have one leader which is chosen by default upon picking that civ. This is an extremely important choice, as players wanting to win a certain way should pick the best civ for each victory condition. One of the first choices players will make before starting a game of Civilization 6 is which Civ and leader they wish to play with.
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